As for the new parrying and dodge moves? They're glorified quick time events, which is hilarious given how it was advertised that the game would lack any QTEs, unlike the excessive number in the original game. Other returning mechanics, like crafting and barring windows, work perfectly fine, but won't redefine your experience. RELATED: Dead Space Remake: 10 Biggest Differences From The Original The new stealth mechanics, a new bolt weapon that's blatantly similar in function to The Evil Within's crossbow, a similar aiming system in lieu of the laser sight aiming of the original game - it all uncomfortably reminds me of The Callisto Protocol trying to one-up ideas from Dead Space's sequels. What's stranger still is whenever Resident Evil 4 Remake isn't drawing from the past, it's desperately chasing Shinji Mikami's future.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |